Nice! Good job so far. Reminds me of Risk of Rain, if it was played from a 2.5D perspective.
Thanks! I've heard of Risk of Rain but never actually played it, maybe I'll check out out.
Looks neat. If you change the YouTube link from https to http it will even be embedded directly.
Edit:
At 1:02 there's a z-ordering problem, i.e. the player sprite is on top of the enemy despite the enemy being in front.
What I'm personally missing is some sense of depth for the projectiles. While a drop shadow might be odd for them, how about adding some glow that's reflected by the ground (i.e. a colored shadow)? This way it would be easier to properly judge projectiles' positions more easily.
Yeah it's in its pretty early stages so it does have some bugs. Have you run into z ordering before and had to solve it? Off the top of my head it seems like I'd want to push references to all of the sprites in the window to a stack, encapsulated with y-position and image height, and then sort it before drawing.
I actually have been thinking of adding a glow below projectiles, but haven't done it yet because I'd have to check if each effect if over a platform before drawing the glow (don't have to with shadows, because enemies and the player can't leave the platforms
).
I appreciate the suggestions!