#define NOMINMAX
#include "stdafx.h"
#include <vector>
#include <limits>
#include "Win32Project1.h"
#include <SFML/Graphics.hpp>
#include <iostream>
bool intersects(const sf::RectangleShape & r1, const sf::RectangleShape & r2){
sf::FloatRect snake = r1.getGlobalBounds();
sf::FloatRect spawnedFruit = r2.getGlobalBounds();
return snake.intersects(spawnedFruit);
}
sf::RectangleShape generateFruit() {
sf::RectangleShape fruit;
fruit.setFillColor(sf::Color::Yellow);
int fruitx = rand() % 400;
int fruity = rand() % 400;
fruit.setPosition(fruitx, fruity);
fruit.setSize(sf::Vector2f(5, 5));
return fruit;
}
int main()
{
srand(time(NULL));
int width = 400;
int height = 400;
sf::VideoMode videomode(width, height);
sf::RenderWindow window(videomode, "Snake");
sf::RectangleShape snake;
snake.setFillColor(sf::Color::Red);
snake.setSize(sf::Vector2f(20, 20));
snake.setPosition(100, 100);
sf::Clock clock;
sf::Time t1 = sf::seconds(20);
sf::RectangleShape spawnedFruit;
while (window.isOpen()) {
window.clear();
window.draw(snake);
sf::Time elapsed1 = clock.getElapsedTime();
if (elapsed1 >= t1) {
spawnedFruit = generateFruit();
clock.restart();
}
window.draw(spawnedFruit);
window.display();
sf::Event event;
while (window.pollEvent(event))
{
if ((event.type == sf::Event::Closed) ||
((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)))
window.close();
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
snake.move(0, -0.1);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
snake.move(0, 0.1);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
snake.move(-0.1, 0);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
snake.move(0.1, 0);
if (intersects(snake, spawnedFruit))
std::cout << "Intersects";
}
}
Rect.inl:-
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
template <typename T>
Rect<T>::Rect() :
left (0),
top (0),
width (0),
height(0)
{
}
////////////////////////////////////////////////////////////
template <typename T>
Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
left (rectLeft),
top (rectTop),
width (rectWidth),
height(rectHeight)
{
}
////////////////////////////////////////////////////////////
template <typename T>
Rect<T>::Rect(const Vector2<T>& position, const Vector2<T>& size) :
left (position.x),
top (position.y),
width (size.x),
height(size.y)
{
}
////////////////////////////////////////////////////////////
template <typename T>
template <typename U>
Rect<T>::Rect(const Rect<U>& rectangle) :
left (static_cast<T>(rectangle.left)),
top (static_cast<T>(rectangle.top)),
width (static_cast<T>(rectangle.width)),
height(static_cast<T>(rectangle.height))
{
}
////////////////////////////////////////////////////////////
template <typename T>
bool Rect<T>::contains(T x, T y) const
{
// Rectangles with negative dimensions are allowed, so we must handle them correctly
// Compute the real min and max of the rectangle on both axes
T minX = std::min(left, static_cast<T>(left + width));
T maxX = std::max(left, static_cast<T>(left + width));
T minY = std::min(top, static_cast<T>(top + height));
T maxY = std::max(top, static_cast<T>(top + height));
return (x >= minX) && (x < maxX) && (y >= minY) && (y < maxY);
}
////////////////////////////////////////////////////////////
template <typename T>
bool Rect<T>::contains(const Vector2<T>& point) const
{
return contains(point.x, point.y);
}
////////////////////////////////////////////////////////////
template <typename T>
bool Rect<T>::intersects(const Rect<T>& rectangle) const
{
Rect<T> intersection;
return intersects(rectangle, intersection);
}
////////////////////////////////////////////////////////////
template <typename T>
bool Rect<T>::intersects(const Rect<T>& rectangle, Rect<T>& intersection) const
{
// Rectangles with negative dimensions are allowed, so we must handle them correctly
// Compute the min and max of the first rectangle on both axes
T r1MinX = std::min(left, static_cast<T>(left + width)); //problems start here
T r1MaxX = std::max(left, static_cast<T>(left + width));
T r1MinY = std::min(top, static_cast<T>(top + height));
T r1MaxY = std::max(top, static_cast<T>(top + height));
// Compute the min and max of the second rectangle on both axes
T r2MinX = std::min(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
T r2MaxX = std::max(rectangle.left, static_cast<T>(rectangle.left + rectangle.width));
T r2MinY = std::min(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
T r2MaxY = std::max(rectangle.top, static_cast<T>(rectangle.top + rectangle.height));
// Compute the intersection boundaries
T interLeft = std::max(r1MinX, r2MinX);
T interTop = std::max(r1MinY, r2MinY);
T interRight = std::min(r1MaxX, r2MaxX);
T interBottom = std::min(r1MaxY, r2MaxY);
// If the intersection is valid (positive non zero area), then there is an intersection
if ((interLeft < interRight) && (interTop < interBottom))
{
intersection = Rect<T>(interLeft, interTop, interRight - interLeft, interBottom - interTop);
return true;
}
else
{
intersection = Rect<T>(0, 0, 0, 0);
return false;
}
}
////////////////////////////////////////////////////////////
template <typename T>
inline bool operator ==(const Rect<T>& left, const Rect<T>& right)
{
return (left.left == right.left) && (left.width == right.width) &&
(left.top == right.top) && (left.height == right.height);
}
////////////////////////////////////////////////////////////
template <typename T>
inline bool operator !=(const Rect<T>& left, const Rect<T>& right)
{
return !(left == right);
}
I get the errors:-
Error 9 error C2059: syntax error : '::'
Error 10 error C2589: '(' : illegal token on right side of '::'
and that till line 130 (in VS)
Please help