Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Joystick fix in SFML 1.6  (Read 9835 times)

0 Members and 1 Guest are viewing this topic.

Dravere

  • Newbie
  • *
  • Posts: 37
    • View Profile
Joystick fix in SFML 1.6
« Reply #15 on: January 09, 2010, 07:52:38 pm »
Quote from: "Laurent"
Ok, thank you a lot :)

np, only get back on your SFML 2 branch :D

Quote from: "Laurent"
Now everything should be ok right? :lol:

I will do a final test tomorrow, because I'm now too tired to startup the second computer with Vista and Linux, download the changes, recompile sfml, recompile the test application, plug in the joysticks and test it ...

At least, if you didn't change anything at the Windows implementation, I can already say, that it did function for:
Win Seven x64
Win Seven x86
Win Vista x86
Win Vista x64
Win XP x86

I couldn't test U and V axes, like I already said once. :)

Dravere

PS: I have way too much operating systems ... or perhaps not enough, Mac OS X is missing :lol:

Laurent

  • Administrator
  • Hero Member
  • *****
  • Posts: 32498
    • View Profile
    • SFML's website
    • Email
Joystick fix in SFML 1.6
« Reply #16 on: January 09, 2010, 07:56:49 pm »
... which makes you a very good beta-tester / debugger. Please always stay around on the forums :lol:
Laurent Gomila - SFML developer

Dravere

  • Newbie
  • *
  • Posts: 37
    • View Profile
Joystick fix in SFML 1.6
« Reply #17 on: January 10, 2010, 09:10:29 pm »
Ok. Couldn't find anything else in the final test. So I would say: It works!

Quote from: "Laurent"
... which makes you a very good beta-tester / debugger. Please always stay around on the forums :lol:

I don't know if I should be happy about this or not :)
But I'm glad I could help and I will try to help in the future too. Currently building a new test rig, so I can get all the different OS on the same rig. *g*

Dravere