Hi guys thanks for your help!
I ran mingw32-make. It gets to 64% and I get this error:
In file included from C:\SFMLAN~1\SFML\src/SFML/Graphics/GLCheck.hpp:32:0,
from C:\sfml android\SFML\src\SFML\Graphics\Texture.cpp:30:
C:\sfml android\SFML\src\SFML\Graphics\Texture.cpp: In member function 'bool sf:
:Texture::create(unsigned int, unsigned int)':
C:\SFMLAN~1\SFML\src/SFML/Graphics/GLExtensions.hpp:114:55: error: 'GL_EXT_sRGB'
was not declared in this scope
#define GLEXT_texture_sRGB GL_EXT_sRGB
^
C:\sfml android\SFML\src\SFML\Graphics\Texture.cpp:190:31: note: in expansion of
macro 'GLEXT_texture_sRGB'
static bool textureSrgb = GLEXT_texture_sRGB;
^
In file included from C:\sfml android\SFML\src\SFML\Graphics\Texture.cpp:30:0:
C:\SFMLAN~1\SFML\src/SFML/Graphics/GLExtensions.hpp:115:55: error: 'GL_SRGB8_ALP
HA8_EXT' was not declared in this scope
#define GLEXT_GL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8_EXT
^
C:\SFMLAN~1\SFML\src/SFML/Graphics/GLCheck.hpp:51:28: note: in definition of mac
ro 'glCheck'
#define glCheck(expr) (expr)
^
C:\sfml android\SFML\src\SFML\Graphics\Texture.cpp:213:54: note: in expansion of
macro 'GLEXT_GL_SRGB8_ALPHA8'
glCheck(glTexImage2D(GL_TEXTURE_2D, 0, (m_sRgb ? GLEXT_GL_SRGB8_ALPHA8 : GL
_RGBA), m_actualSize.x, m_actualSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL));
^
src\SFML\Graphics\CMakeFiles\sfml-graphics.dir\build.make:373: recipe for target
'src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Texture.cpp.o' failed
mingw32-make[2]: *** [src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Texture.cpp
.o] Error 1
CMakeFiles\Makefile2:377: recipe for target 'src/SFML/Graphics/CMakeFiles/sfml-g
raphics.dir/all' failed
mingw32-make[1]: *** [src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/all] Error
2
Makefile:126: recipe for target 'all' failed
mingw32-make: *** [all] Error 2
Any suggestions as to what the problem is?