I'm not sure what you mean by "specific matrix", but I'll describe the situation that made me think of this question.
I have a class that contains an sf::View and I want to allow users to modify it through scaling, translation, rotating, etc. I also want this class to have member functions for getting the transform such as "get_scale" or "get_position" etc. I could keep separate variables that keep track of scale and positioning and stuff alongside the raw transform, but I thought it would be nicer if I could just obtain it from the sf::Transform object inside the sf::View.
EDIT: I just realized that the sf::View transform is the "projection transform" and for internal use only? Regardless, my question still applies for other objects like sf::Transformables, Sprites, etc.