Hey Everybody!
This is the development log for
Game: Dark Ruins
SummaryDark Ruins is a unique combination of simulation, strategy, and role-playing.
Written in C++ and utilizing the SFML 2.3 library, Dark Ruins is a new game that will allow you to personally manage a guild of adventurers that engage in dungeon-delving conquests for both treasure and personal growth.
Add greenhorn heroes to your guild and send them into dungeons to learn new skills, accumulate weapons, armor, and magical artifacts while discovering their true potential over time.
Make financial decisions to invest in your guild, merchants, and support systems. Strive to build a hall of fame fantasy roster that can tackle the game’s toughest challenges!
Change LogContent subject to change; Focused on learning, having fun, progress, and adherence to vision in roughly that order.
06/2016
+ GUI Table Improvements
- Button support
- Movable geometry
- Tool-tip support
- Skill Icons support
05/2016
+ Added GUI table class and features
- Column headers
- Add Rows
- Icon support
- Sort by Column
- Highlight/Select Rows
+ Minimap
+ Multiple Enemy Combat
+ Game States
- Intro (SFML Intro, thanks Hapax/eXpl0it3r)
- Title Screen (Night in ruins, created by AdhirAnimator.. thanks)
- Gameplay
04/2016
+ Vertex based tile map
+ Random recruit naming
+ Scrollable text box
+ Scrollable View with Follow Capability
+ Pathfinding algorithm
+ Button
+ Single Enemy Combat
03/2016
+ Basic game systems
- Map
- Item/Inventory
- Currency
- Guild Member
- Resource Manager (Thor, thanks Nexus)
+ Smooth Unit Movement
Thanks SFML community! Looking forward to having more as we go along.