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Author Topic: open AL unexpected message  (Read 16524 times)

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mtvee

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Re: open AL unexpected message
« Reply #15 on: March 24, 2017, 07:06:03 pm »
Are the SoundBuffers initialized in a global scope?

No, they are contained in a ResourceManager class which is basically a std::unordered_map[key] = SoundBuffer. I have several maps for various asset types.


Hapax

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Re: open AL unexpected message
« Reply #16 on: March 25, 2017, 10:16:24 am »
@mtvee, do you still have problems if you link to the sound module but don't actually use any of it?

I'd like to just mention that the device that has the problem is also Windows 10 (I have to avoid doing any sound work with that device). My Windows 7 desktop has none of these troubles.
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Kroyee

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Re: open AL unexpected message
« Reply #17 on: March 30, 2017, 10:28:57 pm »
I had a Windows user playing my SFML game today, with this same issue. 3-4 minutes and then he would crash.

If he ran the game as administrator the problem went away.

I'm not sure witch windows version he was using.

ormenbjorn

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Re: open AL unexpected message
« Reply #18 on: January 31, 2018, 08:17:13 pm »
I've had this problem for a while now. It needs to be fixed :^(

Foaly

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Re: open AL unexpected message
« Reply #19 on: February 01, 2018, 12:04:25 am »
It would be more helpful if you could discribe what kind of problem you encounter specifically.
Also have you tried the current master? OpenAL has been updated between 2.4.2 and now.

 

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