I'm unable to load an image using loadFromFile. I keep getting the following message in the console : "Failed to load image "beach_ball". Reason: Unable to open file".
I made sure the working directory is what I think it is (project Properties -> Configuration Properties -> Debugging -> Working Directory) as well as tried with a full path instead like so : C:/C_FUN/SFML_1_1/SFML_1_1/beach_ball. I tried with different pictures and different type of file (png and jpg).
I double checked to make sure that I was using the proper libraries :-d for debug, no sufix for release.
I'm using windows 7 with VS 2015 and SFML 2.3.2 for Visual C++ 14 (2015) - 64-bit and the project is set to x64.
I've looked around for quite some time before posting this and the main reason was either because the file was not in the right directory or the debug libraries were used for release or vice-versa.