Don't run step by step. The debugger halts the execution automatically when the crash happens.
Heres some Output:
The Thread 0x3308 has ended with the code -1073740777 (0xc0000417).
The Thread 0x36bc has ended with the code -1073740777 (0xc0000417).
The Thread 0x39e4 has ended with the code -1073740777 (0xc0000417).
The Thread 0x32c0 has ended with the code -1073740777 (0xc0000417).
The Thread 0x4ed8 has ended with the code -1073740777 (0xc0000417).
The Thread 0x1408 has ended with the code -1073740777 (0xc0000417).
The Thread 0x2988 has ended with the code -1073740777 (0xc0000417).
The Thread 0x1fb8 has ended with the code -1073740777 (0xc0000417).
The Thread 0x4708 has ended with the code -1073740777 (0xc0000417).
The Thread 0x3808 has ended with the code -1073740777 (0xc0000417).
The Thread 0x21f0 has ended with the code -1073740777 (0xc0000417).
The Thread 0x2620 has ended with the code -1073740777 (0xc0000417).
The Thread 0x135c has ended with the code -1073740777 (0xc0000417).
The Thread 0xca4 has ended with the code -1073740777 (0xc0000417).
The Thread 0x300c has ended with the code -1073740777 (0xc0000417).
The Thread 0x405c has ended with the code -1073740777 (0xc0000417).
The Thread 0xc84 has ended with the code -1073740777 (0xc0000417).
The program "[19804] GameDevelopment.exe" was closed with the code -1073741510 (0xc000013a).
I dont know if it helps...
Ill try to run the Debug mode later cuz im reinstalling the Visual Studio right now maybe that will solve the problem... hopefully
It even wont work if its only the window which is drawn but it works if i use 'sf::Window' instead of 'sf::RenderWindow'