Hi guys, I have just developed a C++ "framework" based on SFML(Simple and Fast Multimedia Library) and Boost C++ Libraries(just the "any" library) that provides support for an easy development and understandable(flexible) structure even in complex scenarios for application and games.
I can't say that I am very proud of it, because it is still need a lot of work in order to be what I want.
But, long story short:
Isaac was developed with the idea of making something complex(complex systems like big applications or games) easy to understand and maintain, with that in mind the very reasonable approach in order to create something like that, was the using of Petri Network.
So this is not an engine or something like that, is a "state-machine" like mechanism that should help you organize your application/game.
Give it a look at tell me what you think.
Website :
http://horiacondrea.com/isaac/Bitbucket :
https://bitbucket.org/bitsreality/isaac-2dPS: There are also some tutorials available on the website.
I am ready to face the trial.
Thank you,
Horatiu.