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Author Topic: Is it possible to run the RenderWindow in the background?  (Read 4608 times)

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Putarda

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Is it possible to run the RenderWindow in the background?
« on: August 02, 2016, 07:43:54 pm »
Hello :), is it possible to run the RenderWindow thread in the background? If so, can anyone give me a simple code.

#include <SFML\Graphics.hpp>

sf::RenderWindow window;

void openWindow() {

        window.create(sf::VideoMode(800, 800), "Window");

        while (window.isOpen()) {

                sf::Event event;

                while (window.pollEvent(event)) {

                        switch (event.type) {

                        case sf::Event::Closed:

                                window.close();

                                break;
                        }

                }

        }

}
 

Thanks ;D.

Jesper Juhl

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Re: Is it possible to run the RenderWindow in the background?
« Reply #1 on: August 02, 2016, 08:18:57 pm »
What are you actually trying to achieve?

Putarda

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Re: Is it possible to run the RenderWindow in the background?
« Reply #2 on: August 02, 2016, 08:21:01 pm »
Something like this:

#include "Game.h"
#include <thread>

int main() {

        std::thread t([] {createGame();});

}
 

Jesper Juhl

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Re: Is it possible to run the RenderWindow in the background?
« Reply #3 on: August 02, 2016, 10:13:18 pm »
That didn't actually help.

Could you describe the problem you are having and trying to solve.?

Yohdu

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Re: Is it possible to run the RenderWindow in the background?
« Reply #4 on: August 03, 2016, 12:37:15 pm »
If you're not on MacOS, yes you can. However, events need to be polled in the same thread (so you're code seems correct)  : http://www.sfml-dev.org/tutorials/2.3/window-window.php

Hapax

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Re: Is it possible to run the RenderWindow in the background?
« Reply #5 on: August 03, 2016, 08:48:52 pm »
Although it is possible except - as Yohdu already said - on Mac, it is very likely there are better design choices.

At the bottom of the tutorial article to which Yohdu linked is some information that explains that it's mostly possible but not advisable.
Quote
If you really want to split things between threads, it is more convenient to keep event handling in the main thread and move the rest (rendering, physics, logic, ...) to a separate thread instead.
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
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Putarda

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Re: Is it possible to run the RenderWindow in the background?
« Reply #6 on: August 04, 2016, 01:25:07 pm »
I get this error when i start it.
http://i.imgur.com/JaYooUB.png

 

anything