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Author Topic: GameStateMayhem  (Read 2445 times)

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Brax

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GameStateMayhem
« on: September 15, 2016, 05:27:27 pm »
Hi all! :)

In February this year I have finished my first ‘big’ project  -  the program that has 3 games in it. The goal of the progam at that time is that I wanted to get aquainted with the program and game states, hence the name. But then it evolved into a full project, and I was using it to implement the ideas for every game on the list. I have already put the screenshots of the prototype last year.

The program was an interesting learning experience for me, in it I kinda learned the basics of game (and generaly the program) flow, resources loading and unloading, draw priorities, rudementary user interface etc…

Unfortunetaly, as the program grew larger, so did the code. Since the code was written in veeery amateurish way, it quickly became unwieldy to add new things or to fix things without breaking the code. So in the end, I decided to call it a day and put the final punctuation.

I originaly wanted to share the code and program in order to get feedback on which part of the code I should work on to improve, but I decided not to because I realised that would most probably mean everything. ;D After that, I have decided to hit the books, internet articles and other people’s open-source code to continue educating myself in neat code design, which is the hallmark of my next big project.

After months of completion of my first project, I have decided to share it, because ultimately, the program does work well... mostly well.;D And I am interested what you guys think. Personaly, for a novice programer with no formal education in progaming, I do believe that finishing this is quite an important milestone.

Here is the dropbox link to the game: https://www.dropbox.com/s/rslmqq2pj9xx574/GameStateMayhem.rar?dl=0
Still I am hesistant to share the code, but I might do so in next few days (just to get familiar with github).  :D

Also, here are some screenshots:

Edit: Here is link to the source code, in case you want to take a look on it. (It's awful, you have been warned   ;D)
PS: It uses SFML 2.3.2 version.
https://github.com/Braximus/GameStateMayhem
« Last Edit: September 17, 2016, 11:09:23 pm by Brax »

eXpl0it3r

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Re: GameStateMayhem
« Reply #1 on: September 19, 2016, 12:55:22 pm »
Quite a nice collection of games with cool menu. :)
I also like the music - did you create it yourself s well? just saw in the credits where the tracks come from. ;)

Two features I'd like to see added:

  • When you're playing the game (e.g. "Pong"), the mouse cursor should hide itself.
  • When you lose a game there should be a way to restart the game.

Keep it up!
« Last Edit: September 19, 2016, 12:57:20 pm by eXpl0it3r »
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