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Author Topic: SFML 1.6 released soon  (Read 22919 times)

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Laurent

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SFML 1.6 released soon
« on: January 26, 2010, 10:52:13 am »
Hi

I'm going to release SFML 1.6, which is mainly a bug fix release. Is there anything that you would like to be improved/fixed in this release? Did I miss something?
Laurent Gomila - SFML developer

Boogiwoogie

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Re: SFML 1.6 released soon
« Reply #1 on: January 27, 2010, 01:31:53 am »
Quote from: "Laurent"
Is there anything that you would like to be improved/fixed in this release? Did I miss something?
Is refreshing while window resizing fixed yet?

Laurent

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SFML 1.6 released soon
« Reply #2 on: January 27, 2010, 08:41:26 am »
No, I can't solve this issue. Windows runs its own internal loop while the window is resized, and all I can do is to catch a special event that is triggered by this loop. Unfortunately I can't do anything with it.
Laurent Gomila - SFML developer

christoph

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SFML 1.6 released soon
« Reply #3 on: January 28, 2010, 07:08:16 pm »
Hi!

1.6 (it's trunk right?) currently fails to build on kFreeBSD like that:

Code: [Select]
make[2]: Entering directory `/home/christoph/proj/deb/sfml1.6/src/SFML/Window'
g++ -o Context.o -c Context.cpp -W -Wall -pedantic -I../../../include -I../../ -O2 -DNDEBUG -fPIC
In file included from ../../SFML/Window/Joystick.hpp:71,
                 from ../../SFML/Window/WindowImpl.hpp:33,
                 from Context.cpp:29:
../../SFML/Window/Linux/Joystick.hpp:95: error: 'ABS_MAX' was not declared in this scope
Context.cpp:35: warning: '<unnamed>::Dummy' defined but not used
make[2]: *** [Context.o] Error 1
make[2]: Leaving directory `/home/christoph/proj/deb/sfml1.6/src/SFML/Window'
make[1]: *** [sfml-window] Error 2
make[1]: Leaving directory `/home/christoph/proj/deb/sfml1.6/src/SFML'
make: *** [sfml] Error 2

Laurent

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SFML 1.6 released soon
« Reply #4 on: January 28, 2010, 07:35:32 pm »
Thanks, it's fixed :)
Laurent Gomila - SFML developer

Jimicro

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SFML 1.6 released soon
« Reply #5 on: January 28, 2010, 07:46:53 pm »
I don´t know if it´s already fixed but when I am using font I get this memory error. Maybe it should be fixed :)

christoph

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SFML 1.6 released soon
« Reply #6 on: January 28, 2010, 07:47:00 pm »
OGreat :) builds now fine. I ight come around to do some tests later then :)

Laurent

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« Reply #7 on: January 28, 2010, 08:09:10 pm »
Quote
I don´t know if it´s already fixed but when I am using font I get this memory error

Can you tell me more about this error?
Laurent Gomila - SFML developer

Jimicro

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SFML 1.6 released soon
« Reply #8 on: January 28, 2010, 11:10:01 pm »
Quote from: "Laurent"
Quote
I don´t know if it´s already fixed but when I am using font I get this memory error

Can you tell me more about this error?


It says something like this, I shall translate the best I can.

program-exe - Programfail

The instruction on "0x6903a33a" referd to th memory on "0x00000054". It didn´t perform a memory arrangment. This error returned: The memory could not be "read".

It pops up everytime a close the window when I draw use/draw a font.

Laurent

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SFML 1.6 released soon
« Reply #9 on: January 29, 2010, 12:00:41 am »
No, it's not fixed. I can't even reproduce this bug on my computer anymore :?
Laurent Gomila - SFML developer

mongrol

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SFML 1.6 released soon
« Reply #10 on: February 03, 2010, 05:33:50 am »
Any chance of sf::Image.CopyScreen() producing a flippedY image being fixed?

Laurent

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« Reply #11 on: February 03, 2010, 08:08:34 am »
Nop, sorry.
Laurent Gomila - SFML developer

Samyboy

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SFML 1.6 released soon
« Reply #12 on: February 03, 2010, 08:14:54 pm »
Quote from: "Laurent"
Nop, sorry.


What about some kind of "WaitEvent()" that blocks untill an Eventis added to the Loop?

Laurent

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« Reply #13 on: February 03, 2010, 08:23:04 pm »
Added in SFML 2. SFML 1.6 is just a bug fix release.
Laurent Gomila - SFML developer

model76

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SFML 1.6 released soon
« Reply #14 on: February 07, 2010, 01:10:34 am »
Is is so that SFML 1 is now finished (bug fix only), and any changes will happen only in SFML 2?

If so, then I would like more graphic documentation.
I am thinking about the section of the tutorial that explains how SFML draws things on the screen, in particular.
But actually, the whole tutorial (which seems to be the main documentation) could do with graphical representations of how things work, throughout, to help those of us who are graphic learners understand better.

And thanks again for making SFML! You rock!