Hi,
I followed all the instructions to setup Visual Studio 2008 and the project to link the static libraries,
the release mode to the release libraries:
sfml-system-s.lib sfml-graphics-s.lib sfml-window-s.lib sfml-audio-s.lib sfml-network-s.lib
debug mode:
sfml-system-s-d.lib sfml-graphics-s-d.lib sfml-window-s-d.lib sfml-audio-s-d.lib sfml-network-s-d.lib
The project complies successfully but it crashes when it runs: saying "Game.exe stopped working".
Any help would be appreciated.
Thanks in advance,
Nicolas.
The code is:
(it also doesn't work with the first example of Window tutorial).
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>
#include <iostream>
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Create main window
sf::RenderWindow App(sf::VideoMode(800, 600), "SFML Shapes");
// Start game loop
while (App.IsOpened())
{
// Process events
sf::Event Event;
while (App.GetEvent(Event))
{
// Close window : exit
if (Event.Type == sf::Event::Closed)
App.Close();
}
// Clear screen
App.Clear();
// Draw predefined shapes
App.Draw(sf::Shape::Line(10, 10, 710, 100, 15, sf::Color::Red));
App.Draw(sf::Shape::Circle(200, 200, 100, sf::Color::Yellow, 10, sf::Color::Blue));
App.Draw(sf::Shape::Rectangle(350, 200, 600, 350, sf::Color::Green));
// Build a custom convex shape
sf::Shape Polygon;
Polygon.AddPoint(0, -50, sf::Color(255, 0, 0), sf::Color(0, 128, 128));
Polygon.AddPoint(50, 0, sf::Color(255, 85, 85), sf::Color(0, 128, 128));
Polygon.AddPoint(50, 50, sf::Color(255, 170, 170), sf::Color(0, 128, 128));
Polygon.AddPoint(0, 100, sf::Color(255, 255, 255), sf::Color(0, 128, 128));
Polygon.AddPoint(-50, 50, sf::Color(255, 170, 170), sf::Color(0, 128, 128));
Polygon.AddPoint(-50, 0, sf::Color(255, 85, 85), sf::Color(0, 128, 128));
// Define an outline width
Polygon.SetOutlineWidth(10);
// Disable filling and enable the outline
Polygon.EnableFill(false);
Polygon.EnableOutline(true);
// We can still use the functions common to all SFML drawable objects
Polygon.SetColor(sf::Color(255, 255, 255, 200));
Polygon.Move(300, 300);
Polygon.Scale(3, 2);
Polygon.Rotate(45);
// Draw it
App.Draw(Polygon);
// Finally, display the rendered frame on screen
App.Display();
}
return EXIT_SUCCESS;
}