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Author Topic: White flicker at the window opening.  (Read 1153 times)

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White flicker at the window opening.
« on: November 20, 2016, 02:47:07 am »
At the window opening, little white screen appears for a 0.1 seconds. That's not a big problem, but it irritates me. Is it because of debuging? Or maybe it's because startDraw and startRun functions start at the same time (code below).

                sf::Thread run_thread(&Engine::startRun, this);





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White flicker at the window opening.
« Reply #1 on: November 20, 2016, 07:18:49 pm »
With the current implementation the window is white after creation. It will stay white until you do the first clear/display call. The more time you spend between creation and your game loop, the longer it will stay white.

A workaround is to clear/display the window right after its creation.
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