OS : Windows 7 64 bits
IDE : Code::Blocks 16.01
Compiler : MinGW w64 gcc 6.2
I'm trying to make an SFML 2.4 template in 64 bits. I successfully generated the and built SFML 2.4 from the source. I tried two different builds : one with gcc / g++ and the other one with i686-w64-mingw32-gcc / i686-w64-mingw32-g++.
My reasons for doing so is that I get this message in the build log : skipping incompatible .../libsfml-system-s.a when searching for sfml-system-s and other libraries. My IDE cannot find the sfml librairies and also fails to find glews32 (the later seems to be a different problem, as it does not have the same comment in the build log).
It seems that my 64 bits compiler compiles in 32 bits the sfml libraries. In Code::Blocks, I have to check the option "Target x86_64 (64bit) [-m64]" but I do not have this option while specifying the native compiler in cmake.
Could you help me please?
Thanks