Hey,
i'm using now .ogg files and its working. (btw. i'm using the newest version of SFML, i just thought, that i have to use the libsndfile, because of some old threads :p)
But i got a new problem. If i create a SoundBuffer, it takes 3300ms to create it.
I guess thats not how it suppose to be.
clock_t zeit1, zeit2;
zeit1 = clock();
sf::SoundBuffer soundBuffer;
zeit2 = clock();
std::cout << "time: : " << (zeit2 - zeit1) << "\n"; //3300ms
I dont even load any sound into it anymore. :/