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Author Topic: Embedded image using resource  (Read 14664 times)

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kneksacke

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Re: Embedded image using resource
« Reply #15 on: March 02, 2017, 01:22:23 pm »
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Is there any sneaky way too avoid the license and just force link it.
i may sound a bit stupid here.
Release your sources under the LGPL too. Or live with its restrictions. You know, licenses exist to protect people's work, and ensure that they will be used (and not misused) as their author whishes. So it's really wrong to try to "avoid the license" or "force" things as you like.

Oh okay. i will use another audio library then. 

Laurent

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Re: Embedded image using resource
« Reply #16 on: March 02, 2017, 02:58:52 pm »
If you find one that has all the features of OpenAL, works on every platform, but with a more permissive license, then let us know please :P
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dabbertorres

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Re: Embedded image using resource
« Reply #17 on: March 03, 2017, 05:14:28 am »
It's still in beta, so maybe just up for future consideration, but Steam Audio was released recently.

Hapax

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Re: Embedded image using resource
« Reply #18 on: March 04, 2017, 03:38:32 pm »
Steam Audio
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1.6 Trademarks. Licensee agrees to place the following notices in the credits for any Licensee Product (replacing xxxx with the current year):

  “[Product name] uses the Steam® Audio SDK. Steam® is a trademark or registered trademark of Valve Corporation in the United States of America and elsewhere”

  “Steam® Audio, Copyright 2016 – xxxx, Valve Corp. All rights reserved.”

I think that is enough to disqualify the library, unfortunately :(
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