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Author Topic: [PC][MAC][LINUX][GREENLIGHT] Takrog - Tactical RPG - Procedural - Pixel Art  (Read 13190 times)

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Arko

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We're glad to share with you the teaser trailer of our first game that we wish to release on PC, Mac and Linux. We're currently on Greenlight, go have a look and upvote if you like.

Takrog is a tactical RPG with a smart procedural generation of the world, quests and characters.
Every game is different from the other.



SMART PROCEDURAL GENERATION :


It's not completely arbitrary. The procedural aspect follows lot of connected rules that make a coherent universe.



For instance desert areas can't pop in the middle of a forest and are often far bigger than mountain areas.



About quests it's the same, it's neither a chain of random events nor basic side quests.

For instance you can meet someone that wants you to escort him to next town, and discover later that he's secret ally of some enemy you meet earlier, but all of this is not predetermined either, it depends on the past events and the player choices. It's like a "smart random".

The goal is to experiment a new epic story every time and force the player to adapt to the environment.


SMART BATTLEFIELD GENERATION :

Every battlefield is randomly generated with a carefully crafted algorithm, that will challenge your strategic thinking skills.




SMART CHARACTER LEVELING :

Units evolve according to the way you play.
For example, when a character is hit several times, its HP max will increase.
If someone walks a lot, it will be able walk even more.




If the game interests you, please support us on Greenlight.

http://steamcommunity.com/sharedfiles/filedetails/?id=884894845

The game is still at an early development stage, stay tuned for updates right here or on twitter.

https://twitter.com/Arkogelul

Questions and feedback are welcome :)
« Last Edit: March 24, 2017, 12:14:09 pm by Arko »

HoodedSpectre

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I support this 100%, man those graphics... Nicely done, they take me back to my childhood. I love Tactical RPGs I can't wait to try this out. I don't know if this was mentioned on Steam, I'm at work so I can't really check but will you be able to change each character's class?
« Last Edit: March 24, 2017, 11:27:09 pm by HoodedSpectre »

Arko

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Thanks HoodedSpectre, I appreciate the kind words !
If you like it and want it to be published, please spread the word. This is our first game, and not a lot of people know about us. You can also leave a comment on the Greenlight page, that helps a lot. :)

About the game, their is no character class per say. You can make the class you want/need by playing accordingly. The characters start with specific stats, and you can either play with it or go against.

For example, when a character is hit several times, its HP max will increase.
If someone walks a lot, it will be able to walk even more, so on and so forth.

« Last Edit: March 25, 2017, 07:51:11 pm by Arko »

Mario

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Woah, looks awesome! :) Minus the single color movement(?) display. I'd make those semi-transparent only so you still see the ground below.

Arko

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Thanks for your comment. :)

A lot of things are still unfinished, and the "movement display" (let's call it that) is on the to do list.
« Last Edit: March 27, 2017, 05:31:19 pm by Arko »

HoodedSpectre

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Arko, that actually sounds really cool... Leveling up stats by the actions that your character performs.. I can't wait to see it in action. Like I said I'm a huge fan, what is your projected release date? I understand that there are things you can't control, but if you were to give me a rough estimate?

Arko

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Here's a demonstration of the smart procedural battlefield generator.


Arko

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Arko, that actually sounds really cool... Leveling up stats by the actions that your character performs.. I can't wait to see it in action. Like I said I'm a huge fan, what is your projected release date? I understand that there are things you can't control, but if you were to give me a rough estimate?

I'm happy that you like it. :)
If I had to give a release date right now, I'd say around september. But, as you said, there are things we can't control.
Again thanks for your support, we really appreciate.

HoodedSpectre

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I just wanted to drop by and give you a congratulations on getting GreenLit, that's awesome! I can't wait to see where this goes.

Arko

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I just wanted to drop by and give you a congratulations on getting GreenLit, that's awesome! I can't wait to see where this goes.

Thanks a lot !
The development is going well. We hope you'll like the game as much as we enjoy making it !

And here is a skeleton in pants  :D


theonekamisama

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Wow, just wow.
Like
My life would be made if you tell me how you made the smart leveling system,

But i take it as a trade secret yes?

Arko

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Wow, just wow.
Like
My life would be made if you tell me how you made the smart leveling system,

But i take it as a trade secret yes?

Thanks :)
I reckon you're talking about the level generation system. It's a set of several simple rules put together, going from the more general cases and the biggest elements, to the rarest cases and the littlest details.

Here's the library, from the sketch to the in-game version.





« Last Edit: May 03, 2017, 11:02:09 am by Arko »

Arko

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Hi everyone,

We're working a lot on Takrog, and everything is going pretty smoothly :)
Here's the workshop, where you can take care of your stuff.




eXpl0it3r

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Really like the lighting in the room. Does the fire and light flicker?
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Arko

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It does... In the entire bloody room.
But it's not finished yet, so you'll see that in the next trailer :)
And the big bellow in the corner is moving as well !

 

anything