#include "SFML-2.4.2/include/SFML/Graphics.hpp"
#include <iostream>
#include <time.h>
using namespace sf;
int main()
{
VideoMode vdm = VideoMode(400, 533);
unsigned int init_time = time(NULL);
std::cout << init_time << "\n";
srand(init_time);
RenderWindow app(vdm, "Game!");
for (int i=0;i<5;i++)
{
std::cout << rand()%100 << " " << rand()%100 << "\n";
}
RenderWindow app2(vdm, "Game!");
std::cout << "\n";
for (int i=0;i<5;i++)
{
std::cout << rand()%100 << " " << rand()%100 << "\n";
}
return 0;
}