Hello,
I'm trying to do a multi pass drawing (e.g environment, character, particles), but I can't figure out how to draw sf::RenderTexture to another sf::RenderTexture with a sf::Blend style.
I guess my logic is wrong... How should I draw my drawables to multiples buffers with transparent background, and then draw all this buffers to a sf::RenderTexture with blend style ?
I actually draw all my drawables to the related sf::RenderTexture, and then try to combine all thoses render texture with blend style in one to apply a shader on it.