Hi everyone!
I'm creating a game, not very advanced one, but there will be a lot of drawing object (Sprites etc.). Most of them are going to be out of the player's sight. I will use ordinary function - just window.draw(mySprite) and my question sounds:
Does it takes GPU when I draw sprites (or some other drawable object) which are not visible for player(out of current window's view)?
If yes:
Does SFML (or OpenGL) checks if the sprite can be visible by the player or I should take care of them and check it manually using current window's view and getGlobalBounds method?
And Does it takes GPU when I draw an fully transparent sprite (with color's alpha set to 0)?