Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Little Scout [LD#38 Jam]  (Read 4687 times)

0 Members and 1 Guest are viewing this topic.

Tex Killer

  • Full Member
  • ***
  • Posts: 242
    • View Profile
Little Scout [LD#38 Jam]
« on: May 04, 2017, 09:43:49 pm »
Hello, guys!

I've participated in another Ludum Dare, this time by myself! (The other members of the team weren't available)

Since I had to take care of everything, Little Scout ended up with less content than Shifting Temple, our previous LD entry, but it works, and I've added some new features to my engine in the proccess!

The LD entry page is here: https://ldjam.com/events/ludum-dare/38/little-scout
And you can skip straight to the download here: https://texkiller.tk/LittleScout.zip

I am very thankful for any feedback!  ;D

GameBear

  • Jr. Member
  • **
  • Posts: 73
    • View Profile
    • Email
Re: Little Scout [LD#38 Jam]
« Reply #1 on: May 07, 2017, 12:30:41 am »
I took a look at it.
Really interesting mechanic.
I'm not 100% sure, but is the world meant to "end" when you get outside (after the trampoline)

But the graphics and overall mood is great, there are some bugs, but i see others have mentioned them in the comments. all in all, a good shoot in that short amount of time :)
string message = "some random dude";
cout << "I'm just " << message;

Tex Killer

  • Full Member
  • ***
  • Posts: 242
    • View Profile
Re: Little Scout [LD#38 Jam]
« Reply #2 on: May 07, 2017, 06:09:52 am »
I took a look at it.
Really interesting mechanic.
I'm not 100% sure, but is the world meant to "end" when you get outside (after the trampoline)
Yes, that is all I could make before the deadline. This time I was the only one working, so time gets kind of scarce...  :P
I'm assuming you saw the ending credits, right?

But the graphics and overall mood is great, there are some bugs, but i see others have mentioned them in the comments. all in all, a good shoot in that short amount of time :)
Thank you very much!  :D

GameBear

  • Jr. Member
  • **
  • Posts: 73
    • View Profile
    • Email
Re: Little Scout [LD#38 Jam]
« Reply #3 on: May 07, 2017, 09:29:26 am »
No problem.

About end credits.
Nope? When I got outside I hit the slope and from there just fell of the right side og "the world"
Fell for about 30 seconds,then quit by hitting the red X button.
Tried three times, never got any endings...
string message = "some random dude";
cout << "I'm just " << message;

Tex Killer

  • Full Member
  • ***
  • Posts: 242
    • View Profile
Re: Little Scout [LD#38 Jam]
« Reply #4 on: May 07, 2017, 05:03:49 pm »
No problem.

About end credits.
Nope? When I got outside I hit the slope and from there just fell of the right side og "the world"
Fell for about 30 seconds,then quit by hitting the red X button.
Tried three times, never got any endings...
How did you get outside? It's the first time I'm hearing of this kind of bug.
The "normal" way of getting outside is to get thrown up by the spring, then growing when you are at the top. If you got out another way I would love to hear it!  :D

GameBear

  • Jr. Member
  • **
  • Posts: 73
    • View Profile
    • Email
Re: Little Scout [LD#38 Jam]
« Reply #5 on: May 07, 2017, 05:07:37 pm »
I grow on the spring so it will go down.
Then I press jump and then quickly shrink, getting thrown up and over the hole... I did not regrow in size...
string message = "some random dude";
cout << "I'm just " << message;

Tex Killer

  • Full Member
  • ***
  • Posts: 242
    • View Profile
Re: Little Scout [LD#38 Jam]
« Reply #6 on: May 07, 2017, 05:20:40 pm »
I grow on the spring so it will go down.
Then I press jump and then quickly shrink, getting thrown up and over the hole... I did not regrow in size...
Wow, that is neat! I didn't know it was possible to do that! Thank you for the feedback!  :P
If you want to see the ending, you should use the spring the "intended" way: Don't jump, just shrink on top of it. And when you are at the top, grow. You shouldn't be able to get out without doing that...

One more bug for me to fix, thanks!  ;D

 

anything