It's a long time no see.
So, I've just revised a bunch of books.
Some on programming in general, some on c++, and lastly some specific on SFML.
I'd like to hear if anyone has any suggestions as what to add to my collection (or want to hear a personal opinion on any of my books)
I like to program simulations and simple small 2d games.
(love boids, cellular automatons, neural networks and any thing that mimics natural systems...)
My library so far consists of:
-SFML game development by example
-SFML blue prints
-SFML essentials
-Mastering SFML game development (got it today)
-Procedural Content Generation for C++ Game Development
-Game programming patterns
-Beginning C++ Through Game Programming
-Programming Game AI By Example
-Artificial Intelligence for Humans, Volume 1: Fundamental Algorithms
-Artificial Intelligence for Humans, Volume 2: Nature-Inspired Algorithms
-Artificial Intelligence for Humans, Volume 3: Deep Learning and Neural Networks
(also got those 3 today)
Older books:
-Beginning Java Game Programming
-Developing Games in Java
So.. What do you guys think... Anything to add? What do you guys have?