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Author Topic: Books list and suggestions.  (Read 7121 times)

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GameBear

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Books list and suggestions.
« on: May 06, 2017, 08:51:27 pm »
It's a long time no see.

So, I've just revised a bunch of books.
Some on programming in general, some on c++, and lastly some specific on SFML.

I'd like to hear if anyone has any suggestions as what to add to my collection (or want to hear a personal opinion on any of my books)
I like to program simulations and simple small 2d games.
(love boids, cellular automatons, neural networks and any thing that mimics natural systems...)

My library so far consists of:

-SFML game development by example
-SFML blue prints
-SFML essentials
-Mastering SFML game development (got it today)
-Procedural Content Generation for C++ Game Development
-Game programming patterns
-Beginning C++ Through Game Programming
-Programming Game AI By Example
-Artificial Intelligence for Humans, Volume 1: Fundamental Algorithms
-Artificial Intelligence for Humans, Volume 2: Nature-Inspired Algorithms
-Artificial Intelligence for Humans, Volume 3: Deep Learning and Neural Networks
(also got those 3 today)

Older books:
-Beginning Java Game Programming
-Developing Games in Java

So.. What do you guys think... Anything to add? What do you guys have?
string message = "some random dude";
cout << "I'm just " << message;

SeriousITGuy

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Re: Books list and suggestions.
« Reply #1 on: May 10, 2017, 10:30:42 am »
On the SFML front, you should really give the original SFML Game Development a try. It is the best book on SFML I have read so far, excluding the new Mastering SFML as I haven't read it yet.
Besides that Game Programming Patterns is a must have for an aspiring game developer.


Elias Daler

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Re: Books list and suggestions.
« Reply #3 on: May 10, 2017, 04:36:06 pm »
I've made this list of my favourite books, you'll probably find it useful. :)

https://eliasdaler.github.io/programming-and-gamedev-resources/
Tomb Painter, Re:creation dev (abandoned, doing other things) | edw.is | @EliasDaler

GameBear

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Re: Books list and suggestions.
« Reply #4 on: May 10, 2017, 05:01:23 pm »
Those are all good suggestions/lists.
Thank you guys.

And SeriousITGuy, I agree, that is a great book :) and I'll look into the original sfml book then :)
string message = "some random dude";
cout << "I'm just " << message;