Its great to see some interest
-shipping the book: I'd be using Amazon or PacktHub, limiting the price to no more than 7 dollars for the most expensive location (standard delivery) so that is not a thing i'm concerned about :
-Assets: I'm still most inclined to allow people to use Assets, (Art and code) allowing people to use free art and music, but requiring them to mention it. (Same with code)
-How basic: I'll let that be a personal judging, as long as it is not core game mechanics copied (So if your game is two balls bouncing who's only interaction is colliding with the wall and each other, pre-made collision functions would be a no go)
but basic functions (such as distance calculation, sorting arrays, input handeling ect.) would be fine, as long as the entry contains a disclaimer that states as much)
-books, I Know these would be less worth for more advanced users, my hope was it to lure beginners to give it a try, maybe have a "Beginner" tag and an "Veteran" tag, putting a t-shirt/mug/cap or some such in the price pile fore the veterans would be okay, but i would have to check with the SFML team if that would be okay with them....
I know anyone could say beginner/veteran, Id be hoping for a honor system here, motivated by the fact that the book would be more worth for actual beginners, and the shirt/mug/cap would be funnier/more of a trophy for a veteran.
-A Point multiplayer/bonus or some such for homemade/freshly-made assets may be a good suggestion, allowing all to compete regardless of artistic proves but giving a bonus to those who make their own (again regardless of the artistic proves...)
-About not being interested in prizes, I'd be okay with someone donating their book to a school or friend or such
-About when... not sure yet, but August/September should be doable and give enough time for interested people to sign up
Thanks for the input guys