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How to make game logic independent of fps? [SOLVED]
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Topic: How to make game logic independent of fps? [SOLVED] (Read 2260 times)
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Putarda
Jr. Member
Posts: 56
How to make game logic independent of fps? [SOLVED]
«
on:
May 21, 2017, 10:15:01 am »
In my game engine, the whole logic and draw is repeating in while loop. The problem is, if someone has big fps, his game logic will go faster than someone who has small fps. How can I make my game logic independent of fps? Thanks
.
«
Last Edit: May 21, 2017, 03:58:44 pm by Putarda
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sjaustirni
Jr. Member
Posts: 94
Re: How to make game logic independent of fps?
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Reply #1 on:
May 21, 2017, 03:15:30 pm »
Famous article about this topic:
http://www.koonsolo.com/news/dewitters-gameloop/
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Putarda
Jr. Member
Posts: 56
Re: How to make game logic independent of fps? [SOLVED]
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Reply #2 on:
May 21, 2017, 03:58:51 pm »
Thanks!
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How to make game logic independent of fps? [SOLVED]
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