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Topic: Alpha-Blending (Read 4778 times)
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Nikko_Bertoa
Newbie
Posts: 10
Alpha-Blending
«
on:
February 19, 2010, 04:46:44 am »
Hi community.
How can I use alpha-blending in SFML?
In SDL we have the function:
int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
What is the equivalent function in SFML?
Thanks!
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My Game Programming Portfolio:
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Laurent
Administrator
Hero Member
Posts: 32498
Alpha-Blending
«
Reply #1 on:
February 19, 2010, 09:23:57 am »
You must change the alpha component of the global color of your sprite
Code:
[Select]
sprite.SetColor(sf::Color(255, 255, 255, alpha));
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Laurent Gomila - SFML developer
Nikko_Bertoa
Newbie
Posts: 10
Alpha-Blending
«
Reply #2 on:
February 19, 2010, 02:37:26 pm »
Thanks!!
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My Game Programming Portfolio:
https://sites.google.com/site/nicolasbertoa/
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