Nope, it works perfectly fine with that fix. I'll do a pull request when I get around to it. I managed to compile SFML for iOS with the limited info on the forum, and I was thinking of how hard it must be for a newcomer with less experience to debug all the obsucre errors he might encounter, especially since Xcode is super finicky about which options it wants for it to compile. Would it also be useful if I added a wiki entry on how to make an Xcode project for iOS with SFML from scratch, detailed step by step? It would help give SFML visibility as it's a shame many don't realize it can work on iOS.