Hi,
i found a problem with RenderWindow (or my software). When i try to set it's size for (0,0), the app crashes. I found it when i was porting my game on Linux from Windows. On Windows this problem doesn't occur (at least for me).
OS: Linux Mint 18.2
Compiler: g++ 5.4.0
SFML: 2.4.2
I had build SFML from source by myself, as a Linux build from official builds doesn't work for me.
Code to reproduce issue:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(0,0), "Error");
return 0;
}
Error message: