Heya all,
I managed to get a borderless window up and running, but the application turns into Fullscreen mode when creating it rather than the intended fullscreen windowed.. How can I set it up so that it becomes fullscreen windowed? I'm on Windows 7, if that matters.
The window is made using the following code:
m_ScreenWidth = 1920;
m_ScreenHeight = 1080;
m_WindowMode = sf::VideoMode( m_ScreenWidth, m_ScreenHeight );
m_Title = "Brawler";
m_ContextSettings = sf::ContextSettings( 24U, 8U, 4U, 4U, 0U, sf::ContextSettings::Attribute::Default );
m_Style = sf::Style::None;
m_Window = new sf::Window( );
m_Window->setVerticalSyncEnabled( true );
m_Window->create( m_WindowMode, m_Title, m_Style, m_ContextSettings );
m_Window->setPosition( sf::Vector2i( ( m_ScreenWidth - m_WindowMode.width ) / 2, ( m_ScreenHeight - m_WindowMode.height ) / 2 ) );
m_Window->setActive( true );
Resize( );
clsOpenGL::CheckOGLerror( );
m_WindowHandle = m_Window->getSystemHandle( );