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I used this one
I used this one#define SHADER_WHITE \ "uniform sampler2D texture; " \ " " \ "void main() { " \ " vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);" \ " " \ " pixel.r = 1.0f; " \ " pixel.g = 1.0f; " \ " pixel.b = 1.0f; " \ " " \ " gl_FragColor = pixel; " \ "} "
Quote from: achpile on November 24, 2017, 05:21:27 pmI used this one#define SHADER_WHITE \ "uniform sampler2D texture; " \ " " \ "void main() { " \ " vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);" \ " " \ " pixel.r = 1.0f; " \ " pixel.g = 1.0f; " \ " pixel.b = 1.0f; " \ " " \ " gl_FragColor = pixel; " \ "} " OP wants it to ignore transparent pixels though