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The combination of the left and right triggers in DirectInput is by design. Games have always assumed that DirectInput device axes are centered when there is no user interaction with the device. However, the Xbox controller was designed to register minimum value, not center, when the triggers are not being held. Older games would therefore assume user interaction.The solution was to combine the triggers, setting one trigger to a positive direction and the other to a negative direction, so no user interaction is indicative to DirectInput of the "control" being at center.In order to test the trigger values separately, you must use XInput.