Hmm, very interesting. I made a mistake posting the original image, that's not the one I am loading in my file. I extended the image size to the closest powers of 2 to make it 256x64. The loaded 256x64 image displays the black outline problem, but loading the original 224x43 image renders correctly.
Does SFML do something special internally w/ power of 2 textures? I've been manually image editing all my textures to be powers of 2 to account for older graphics cards.