First of all, sorry to my ugly English.
When I use "SFML-1.5", SetSmoth(true), it is fine to rendering. But "SFML-1.6" and "SFML-2.0" are Black outline like this (Win32 sample Project).
Look at the rotated Image.
<SFML-2.0><SFML-1.6><SFML-1.5>"SFML-1.6" and "SFML-2.0" are Ok that "SetSmooth(false)". But I wanna smooth Image.
Why this happen? :roll: