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Author Topic: Getting my game to work on other systems...  (Read 1806 times)

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Sivak

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Getting my game to work on other systems...
« on: March 22, 2010, 06:38:51 am »
Hey all.  I made a prelim build of my game, which basically just has the title screen and a rough HUD for the "Start new game".  The Exit option also works.

http://sivak.nintendoage.com/Shmuppy.zip - Here's the zip with the files.

From reports, nobody seems to have been able to get it to load.  Something about side-by-side config incorrect is what one person told me?

Here's what I did:
-Compiled in VC++ 2008 express
-This is the debug mode version (does this have anything to do with it???)
-It obviously runs on my system, which is WinXP Pro SP3.

I don't know if I just simply need to include more files or what.

I'm still a rookie for distributing stuff made in C++.  Any help appreciated, thanks.

Laurent

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Getting my game to work on other systems...
« Reply #1 on: March 22, 2010, 07:57:26 am »
Compile in release mode. Debug requires special VC++ files that nobody has.

If some users still have a problem, tell them to install the VC++ redistributables (vcredist_x86.exe -- can be found in your VC++ installation or on Microsoft's website).
Laurent Gomila - SFML developer

Sivak

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Getting my game to work on other systems...
« Reply #2 on: March 22, 2010, 06:59:25 pm »
Hey, thanks.  Yeah, I figured that part out.  I'll post an update when I get it.  For now, I just need to figure out how to make my program actually compile again.  Lousy polymorphism hates me for the moment.   :evil:

 

anything