Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: PACMAN / MAZE / MULTIPLAYER / NETWORK  (Read 4003 times)

0 Members and 1 Guest are viewing this topic.

Gerard Wensink

  • Newbie
  • *
  • Posts: 5
    • View Profile
    • Github
    • Email
PACMAN / MAZE / MULTIPLAYER / NETWORK
« on: March 19, 2018, 06:31:57 pm »
Pacman game devellopment. Check it out at:
https://github.com/crazybytes/PACMAN
« Last Edit: March 19, 2018, 06:36:55 pm by Gerard Wensink »

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 11034
    • View Profile
    • development blog
    • Email
Re: PACMAN / MAZE / MULTIPLAYER / NETWORK
« Reply #1 on: March 20, 2018, 08:05:38 am »
Looks neat, how does it work exactly?
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Hapax

  • Hero Member
  • *****
  • Posts: 3379
  • My number of posts is shown in hexadecimal.
    • View Profile
    • Links
Re: PACMAN / MAZE / MULTIPLAYER / NETWORK
« Reply #2 on: March 20, 2018, 10:16:30 pm »
Almost five thousand lines of code in just one file (WinMain.cpp) :o
Selba Ward -SFML drawables
Cheese Map -Drawable Layered Tile Map
Kairos -Timing Library
Grambol
 *Hapaxia Links*

bitano

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: PACMAN / MAZE / MULTIPLAYER / NETWORK
« Reply #3 on: March 20, 2018, 10:19:54 pm »
I can only hope that pacman is the slippery computer-controlled bad guy and the ghosts are players who need to coop to catch that yellow bastard!  ;D

 

anything