I need graphics capabilities to allow some animations in windows on a form, so I have some questions.
1. I am using visual basic dotnet. I understand that opentk is used by sfml. Is it ok to skip installing opentk? since sfml uses pre-built libraries internally? I am not doing any serious 3d.
2. I would like to do frame for frame animation. So I have a 640x360 picturebox right now with gdi+ and what I am doing is pasting a background and then I paste animated sprites on top using my custom built SpriteAnimation class. It's very low on performance as you can imagine gdi+, so I would like to rewrite it using sfml. My game is mostly casual adventure gaming. Kind of a graphical text adventure with selection elements. Can sfml handle forms and pictureboxes like this? What would be the best way to set up my gui if I must use windows forms with visual basic.
3. Is there a way with dotnet to play video sequences. I have avi files that I can easily convert to mp4 or some other format. I was wondering if sfml dotnet has any capabilities for this.
4. Just a friendly question at last. Is anyone here developing adventure type games? Do you have examples of your project that I can look at to see how sfml dotnet handles it? I don't need source code, just some video examples like youtube or something.
Thanks