Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: SFML 2.5.0 released  (Read 20356 times)

0 Members and 1 Guest are viewing this topic.

kullerhamPster

  • Newbie
  • *
  • Posts: 40
    • View Profile
Re: SFML 2.5.0 released
« Reply #15 on: May 11, 2018, 12:42:51 pm »
I forgot to mention that SFML-2.4.2-windows-vc14-32-bit.zip is reported by only one of the engines, despite also containing said window.exe
I don't know to what extent these two files differ, but obviously, the AV engines seem to like the old version more ;-)

FRex

  • Hero Member
  • *****
  • Posts: 1845
  • Back to C++ gamedev with SFML in May 2023
    • View Profile
    • Email
Re: SFML 2.5.0 released
« Reply #16 on: May 11, 2018, 12:46:51 pm »
Maybe the AVs consider clipboard access to be sketchy and meant to steal your copy pasted stuff. Some trojans do that to steal passwords or change bank account numbers when you copy from somewhere to a window in the browser when making a payment.

Or maybe it's older VC++ so it's less sketchy on its own.

Or it's just chance...

C'est la vie. ¯\_(ツ)_/¯
Back to C++ gamedev with SFML in May 2023

K.F

  • Jr. Member
  • **
  • Posts: 55
    • View Profile
    • Email
Re: SFML 2.5.0 released
« Reply #17 on: May 12, 2018, 01:04:15 pm »
Awesome, too bad I don't have much time for programming these days, but these releases really make me want to do some of my long dead and buried project ideas  ;D

Phanoo

  • Full Member
  • ***
  • Posts: 136
    • View Profile
Re: SFML 2.5.0 released
« Reply #18 on: May 30, 2018, 05:27:13 pm »
I hate AVs even more than viruses. People need to know the truth -- all they need is an up-to-date OS, a good browser and a brain. Nothing more!

From my experience, I had false positives when my app wrote files in its own directory. Everything were fine after I started to use the AppData (ProgramData on Win10) folder which is meant for this purpose. I'm still not a big fan of having an app writing things in multiples directories but seems we don't have the choice
« Last Edit: May 30, 2018, 05:31:50 pm by Phanoo »

MetalCoder

  • Newbie
  • *
  • Posts: 31
    • View Profile
Re: SFML 2.5.0 released
« Reply #19 on: July 12, 2018, 01:58:32 am »
Any chance that the C binding of SFML will get updated to 2.5?

eXpl0it3r

  • SFML Team
  • Hero Member
  • *****
  • Posts: 10815
    • View Profile
    • development blog
    • Email
Re: SFML 2.5.0 released
« Reply #20 on: July 12, 2018, 09:49:31 am »
There's an open PR which anyone and everyone is welcome to review and contribute. ;)
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
——————————————————————
Dev Blog: https://duerrenberger.dev/blog/

Paul

  • Jr. Member
  • **
  • Posts: 79
    • View Profile
Re: SFML 2.5.0 released
« Reply #21 on: November 01, 2018, 08:02:44 am »
+1 for CSFML :)

unfortunately I can not be useful, C/C++ is not my language

 

anything