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Author Topic: [SOLVED] Visual Studio 2017 and SFML 2.5.0  (Read 21127 times)

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rogeriodec

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Re: Visual Studio 2017 and SFML 2.5.0
« Reply #15 on: May 29, 2018, 09:38:09 pm »
I was able to install the Visual C++ 15 (2017) - 64-bit with static libraries.
Debug is working fine.

But when compiling a "release", I get:

Code: [Select]
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static class sf::RenderStates const sf::RenderStates::Default" (__imp_?Default@RenderStates@sf@@2V12@B)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::CircleShape::CircleShape(float,unsigned __int64)" (__imp_??0CircleShape@sf@@QEAA@M_K@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::RenderWindow::~RenderWindow(void)" (__imp_??1RenderWindow@sf@@UEAA@XZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::RenderWindow::RenderWindow(class sf::VideoMode,class sf::String const &,unsigned int,struct sf::ContextSettings const &)" (__imp_??0RenderWindow@sf@@QEAA@VVideoMode@1@AEBVString@1@IAEBUContextSettings@1@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::Color::Color(unsigned char,unsigned char,unsigned char,unsigned char)" (__imp_??0Color@sf@@QEAA@EEEE@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Window::display(void)" (__imp_?display@Window@sf@@QEAAXXZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __cdecl sf::Window::pollEvent(class sf::Event &)" (__imp_?pollEvent@Window@sf@@QEAA_NAEAVEvent@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: bool __cdecl sf::Window::isOpen(void)const " (__imp_?isOpen@Window@sf@@QEBA_NXZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Window::close(void)" (__imp_?close@Window@sf@@QEAAXXZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static class sf::Color const sf::Color::Green" (__imp_?Green@Color@sf@@2V12@B)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::RenderTarget::draw(class sf::Drawable const &,class sf::RenderStates const &)" (__imp_?draw@RenderTarget@sf@@QEAAXAEBVDrawable@2@AEBVRenderStates@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::RenderTarget::clear(class sf::Color const &)" (__imp_?clear@RenderTarget@sf@@QEAAXAEBVColor@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __cdecl sf::Shape::setFillColor(class sf::Color const &)" (__imp_?setFillColor@Shape@sf@@QEAAXAEBVColor@2@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::String(char const *,class std::locale const &)" (__imp_??0String@sf@@QEAA@PEBDAEBVlocale@std@@@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::VideoMode::VideoMode(unsigned int,unsigned int,unsigned int)" (__imp_??0VideoMode@sf@@QEAA@III@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __cdecl sf::CircleShape::~CircleShape(void)" (__imp_??1CircleShape@sf@@UEAA@XZ)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __cdecl sf::String::~String(void)" (__imp_??1String@sf@@QEAA@XZ)
1>C:\Users\Rogerio\Desktop\c++\Visual Studio\sfml-vc15-64\x64\Release\sfml-vc15-64.exe : fatal error LNK1120: 17 unresolved externals
1>Done building project "sfml-vc15-64.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Here is my configuration to Release.
What is wrong?


eXpl0it3r

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Re: Visual Studio 2017 and SFML 2.5.0
« Reply #16 on: May 29, 2018, 10:04:25 pm »
You didn't define SFML_STATIC as mentioned in the tutorial.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

rogeriodec

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Re: Visual Studio 2017 and SFML 2.5.0
« Reply #17 on: May 29, 2018, 10:58:03 pm »
Of course, I had put SFML_STATIC only in the debugger. Now it's ok.
Thank you!  :)

Just one more thing:
In order to not generate the console screen in the release version, under "Linker-> System-> Subsystem", I switched from "Console (/ SUBSYSTEM: CONSOLE)" to "Windows (/ SUBSYSTEM: WINDOWS)".
But with this latter option, it generates this error when compiling:

Code: [Select]
1>------ Build started: Project: teste, Configuration: Release x64 ------
1>MSVCRT.lib(exe_winmain.obj) : error LNK2001: unresolved external symbol WinMain
1>C:\Users\Rogerio\Desktop\c++\Visual Studio\teste\x64\Release\teste.exe : fatal error LNK1120: 1 unresolved externals
1>Done building project "teste.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

How to solve this?

eXpl0it3r

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Re: Visual Studio 2017 and SFML 2.5.0
« Reply #18 on: May 29, 2018, 11:43:47 pm »
You'd link sfml-main which will implement WinMain() and call main(). :)

I think it's also mentioned in tutorial or at least in the FAQ.
Official FAQ: https://www.sfml-dev.org/faq.php
Official Discord Server: https://discord.gg/nr4X7Fh
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Dev Blog: https://duerrenberger.dev/blog/

rogeriodec

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Re: Visual Studio 2017 and SFML 2.5.0
« Reply #19 on: May 29, 2018, 11:55:08 pm »
Perfect!
Thank you very much.

 

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