hello, Im having trouble implementing asSeconds(), asMicroseconds() and asMilliseconds()
Im tinkering with a particular code in the book SFML Game development with examples
but my compiler doesn't recognize the three functions, ive tried changing the preprocessors
to <SFML/System.hpp> then tried <SFML/System/Time.hpp> no luck,
i'm getting the error sf::RenderWindow has no member asSeconds
#include <SFML/Graphics.hpp>
#include <SFML/System/Time.hpp>
#include <iostream>
void main(int argc, char** argv[]) {
sf::RenderWindow window(sf::VideoMode(640, 480),"Bouncing mushroom.");
sf::Texture texture;
sf::RenderWindow time;
sf::Clock clock;
sf::Time time = clock.getElapsedTime();
float seconds = time.asSeconds();
sf::Int32 milliseconds = time.asMilliseconds();
sf::Int64 microseconds = time.asMicroseconds();
time = clock.restart();
texture.loadFromFile("c:/Users/jason/source/repos/SFML2/Eagle.png");
sf::Sprite mushroom(texture);
sf::Vector2u size = texture.getSize();
mushroom.setOrigin(size.x / 2, size.y / 2);
sf::Vector2f increment(0.4f, 0.4f);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{
window.close();
}
}
if ((mushroom.getPosition().x + (size.x / 2) >
window.getSize().x && increment.x > 0) ||
(mushroom.getPosition().x - (size.x / 2) < 0 &&
increment.x < 0))
{
// Reverse the direction on X axis.
increment.x = -increment.x;
}
if ((mushroom.getPosition().y + (size.y / 2) >
window.getSize().y && increment.y > 0) ||
(mushroom.getPosition().y - (size.y / 2) < 0 &&
increment.y < 0))
{// Reverse the direction on Y axis.
increment.y = -increment.y;
}
mushroom.setPosition(mushroom.getPosition() + increment);
window.clear(sf::Color(16, 16, 16, 255)); // Dark gray.
window.draw(mushroom); // Drawing our sprite.
window.display();
}
}