Hey.. I am trying to make an rts game.. and i have noticed that my performance is very bad...
For the last 2 weeks or so i remade the entire menu i just made with dynamic allocation however whenever i get to an entity which has a vertexarray ( the tilemap for example) i realise that i can't allocate memory dinamically to that because if i make it a pointer i cant set its position and texture coords.. is there any way to bypass that or something? pls help...