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#if defined(SFML_SYSTEM_WINDOWS) #include <SFML/Graphics/Win32/RenderImageImplPBuffer.hpp>#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) #include <SFML/Graphics/Linux/RenderImageImplPBuffer.hpp>#elif defined(SFML_SYSTEM_WINDOWS) #include <SFML/Graphics/MacOSX/RenderImageImplPBuffer.hpp>#endif
#elif defined(SFML_SYSTEM_WINDOWS)