Hello.
I'm making a game for Windows. When I set Windows scaling to 150%, SFML RenderWindow is not scaled accordingly. Moreover, if I try to run my game in fullscreen mode, it occupies only 2/3 of the screen. Is this a SFML bug, or am I missing something?
I'm using SFML 2.5.0, Windows 10 with latest updates, Nvidia GeForce 970 with recent drivers.