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Author Topic: Anyone need automatisation for putting sprites in 1 file?  (Read 2673 times)

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Voroz

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Anyone need automatisation for putting sprites in 1 file?
« on: April 15, 2010, 04:40:57 am »
Hi. I was exporting a 3d character to png files. 26 frames in 8 directions so 208 images that i needed to put in 1 image file. I sat for hours and hours with it, every image needs to be on the exact correct pixel, or the character will seem to change position when updating frame. And i thought that i don't wanna do this for every animation i create, for 8 different directions, so i am making a program that is automating this process. You just need to enter a few values and everything is handled automatically. The images don't need to be the correct size from the start or anything.

Anyway is anyone else annoyed with this and want the program? (it's for paint.net only)


Edit: I should probably have posted this in general discussions.

panithadrum

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Anyone need automatisation for putting sprites in 1 file?
« Reply #1 on: April 15, 2010, 09:29:28 am »
It's pretty interesting. You could make a simple tutorial or something. :-D

bullno1

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Anyone need automatisation for putting sprites in 1 file?
« Reply #2 on: April 15, 2010, 12:11:59 pm »
I use graphic gale for sprites:
http://www.humanbalance.net/gale/us/

The free version of this tool is good enough.
It has onion skin support so you don't really have to worry much about wrong character placement between frames.

I also use this and paint.NET together to reformat ripped sprites from classic games as most ripped sprites are not properly aligned to be used in game.

Ashenwraith

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Anyone need automatisation for putting sprites in 1 file?
« Reply #3 on: April 15, 2010, 03:25:28 pm »
Sprite Packing
===================
Image packer:
http://homepage.ntlworld.com/config/imagepacker/

Java webstart version for win/linux/mac os:
http://slick.cokeandcode.com/demos/packer.jnlp


Fonts

===================
Angel BMF:
http://www.angelcode.com/products/bmfont/

Java webstart version for win/linux/mac os:
http://slick.cokeandcode.com/demos/hiero.jnlp


Particles
====================
PEDIGREE

Java webstart version for win/linux/mac os:
http://slick.cokeandcode.com/demos/pedigree.jnlp

Voroz

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Anyone need automatisation for putting sprites in 1 file?
« Reply #4 on: April 15, 2010, 06:12:29 pm »
Quote from: "bullno1"
I use graphic gale for sprites:
http://www.humanbalance.net/gale/us/

The free version of this tool is good enough.
It has onion skin support so you don't really have to worry much about wrong character placement between frames.

I also use this and paint.NET together to reformat ripped sprites from classic games as most ripped sprites are not properly aligned to be used in game.

I checked it out. very nice, i should have asked here before i started to make this ^^.

 

anything