v1.2 is releasedIncludes new segues (over 25 segue effects), custom sf::View support per each activity, custom background color for each activity, and lots of other tweaks.
Most importantly, this update has separated the shader effects used in segues into their own header:
Shaders.hNow you can use the following shaders in your SFML projects and apply them directly to sprites. No need to write your own GLSL code!
1. FastGausianBlur --> blur effect you can raise intensity + grain depth
2. Checkerboard --> remove parts of sprite block by block. Increase kernel size for a dissolve effect.
3. CircleMask --> Cut off everything outside of the circle you can define the amount
4. RetroBlit --> Remove colors layer by layer for a retro effect
5. CrossZoom --> Makes your sprite glow and pop out of the screen
6. Morph --> Morph your sprite from one to the other
7. PageTurn --> Make your sprite turn fold like it's turning a page
8. Pixelate --> pixelate your sprite
9. RadialCCW --> cut off sprite with a radial effect. useful for visuals like health.