Trying to narrow down why I was using so much GPU for my simple application (which just displays images sequentially right now), I realized that even if I do *nothing*, I have ~10% GPU usage on my Intel HD 5500 (Windows 10 Home x64, 32 bit SFML). Is this expected/normal, since I'm planning to run this on some very low powered hardware?
EDIT: It's 15% if I run it with my 940m.
Here's the code that gives me 10% GPU usage:
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode(800, 600), "My window");
window.setFramerateLimit(60);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.display();
}
return 0;
}