Is there any way to render 3D textured polygons through SFML? Or is it strictly 2D only?
What about other 3D effects like lights, bump-mapping, etc?
If not, is there a way to use sf::Image for loading textures, but then interface with OpenGL directly for rendering instead of using SFML's rendering classes? (Similar to how you can use SDL to set up a window, but then can use OpenGL directly and never have to touch SDL's blitting functions).
Thanks!