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Author Topic: Sending Message  (Read 76 times)

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ertuch

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Sending Message
« on: December 04, 2018, 07:53:14 pm »
Hello everyone i have a question about sending message. I wrote a code for sending a message and receiving it but after sent the message you have to wait for the other side's but i need to send as much as i want and when a message sent i need to receive it even while writing a message from other side. How may i do that using console screen?
#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>
#include <iostream>
using namespace sf;

class Connection
{
public:
        int Port;
        bool isDoneServer, isDoneClient;
        char buffer[2000];
        std::string Text;
        std::size_t Received;
public:
        TcpListener listener;
        IpAddress ipAddress;
        TcpSocket Socket;
public:
        inline Connection();
        inline ~Connection();
        inline auto Ip_Match(IpAddress) -> bool;       
};

inline Connection::Connection()
{
        this->Port = 2000;
        this->isDoneServer = true;
        this->isDoneClient = true;  
        this->Text = "";
}

inline Connection::~Connection(){}

inline auto Connection::Ip_Match(IpAddress ipAddress) -> bool
{
        if(ipAddress == "AnyIp") { return true; }
        else { return false; }
}

int main()
{
        Connection *Call = new Connection();
        Call->ipAddress = IpAddress::getLocalAddress();
        if(Call->Ip_Match(Call->ipAddress))
        {
                Call->listener.listen(Call->Port);
                Call->listener.accept(Call->Socket);
                while(Call->isDoneServer)
                {
                        std::cout << "Server: ";
                        std::getline(std::cin, Call->Text);
                        Call->Socket.send(Call->Text.c_str(), Call->Text.length() + 1);
                        Call->Socket.receive(Call->buffer, sizeof(Call->buffer), Call->Received);
                        if(Call->Received)
                        {
                                std::cout << "Client: " << Call->buffer << std::endl;
                        }
                        if(Call->Text == "out" || Call->Text == "Out" || Call->Text == "OUT")
                        {
                                Call->isDoneServer = false;
                        }
                }
        }
        else
        {
                Call->Socket.connect("AnyIp", Call->Port);
                while(Call->isDoneClient)
                {
                        Call->Socket.receive(Call->buffer, sizeof(Call->buffer), Call->Received);
                        if(Call->Received)
                        {
                                std::cout << "Server: " << Call->buffer << std::endl;
                        }
                        std::cout << "Client: ";
                        std::getline(std::cin, Call->Text);
                        Call->Socket.send(Call->Text.c_str(), Call->Text.length() + 1);
                }      
        }
        return EXIT_SUCCESS;
}

This is what i've written. Logic is: If the ip is different than which i've chosen then computer that connects is client. Please help me.
« Last Edit: December 04, 2018, 07:59:24 pm by ertuch »

 

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