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Author Topic: SFML featured in...  (Read 3634 times)

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eXpl0it3r

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SFML featured in...
« on: December 10, 2018, 11:36:52 am »
As SFML has started to pop up here and there in different formats or places, I've decided to change the existing thread into a pinned thread, where we can post new things without having to create new threads every time. :)

Please post new-ish things SFML has been featured in!



Jonny just pointed out on Discord that Microsoft used SFML's Pong example in one of their Visual Studio 2019 Preview video to show off their cross-platform development features and more.

Thought some of you might find that interesting as well. :D

« Last Edit: February 25, 2019, 10:30:07 pm by eXpl0it3r »
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Laurent

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Re: Visual Studio 2019 Preview with SFML
« Reply #1 on: December 10, 2018, 12:17:07 pm »
This is slightly off-topic, but while we are in videos that mention SFML, we also have this nice appearance in Jason Turner's talk at CppCon '18:

https://www.youtube.com/watch?time_continue=2611&v=DHOlsEd0eDE
Laurent Gomila - SFML developer

FRex

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Re: Visual Studio 2019 Preview with SFML
« Reply #2 on: December 10, 2018, 06:29:07 pm »
Minecraft in C++ video uses SFML too:
ZipSavings, script to count rar/7z/zip savings: https://goo.gl/vvBj5M
LuaConsole: https://goo.gl/X4kRUk
FoxRaycaster: https://goo.gl/27nVS8
Small Games - Heart, Routing and Snek: https://goo.gl/15ZGWE https://goo.gl/k5gwWD https://goo.gl/4nKPnT
Botes - a notes app in Pascal: https://goo.gl/bzTqsi

Sub

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Re: Visual Studio 2019 Preview with SFML
« Reply #3 on: December 11, 2018, 10:18:17 am »
Very cool.  Thanks for sharing

Nexus

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Re: Visual Studio 2019 Preview with SFML
« Reply #4 on: January 05, 2019, 11:20:43 am »
Nice! Cool especially, that they make a little excursion to debug the pong's game logic (paddle limit) ;)

By the way, SFML is meanwhile present in several C++ package managers:
I really hope that at some point C++ will get a standardized (or at least de-facto) package manager. After working in virtually any other language for a while, this part of C++ really feels painful.
Zloxx II: action platformer
Thor Library: particle systems, animations, dot products, ...
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eXpl0it3r

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Re: SFML featured in...
« Reply #5 on: February 25, 2019, 10:33:42 pm »
Those who follow me on Twitter or hang out on Discord probably already know, last fall I held a 5min lightning talk at Meeting C++ 2018 about SFML. :)

« Last Edit: February 25, 2019, 10:35:17 pm by eXpl0it3r »
Official FAQ: https://www.sfml-dev.org/faq.php
Nightly Builds: https://www.nightlybuilds.ch/
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Dev Blog: https://dev.my-gate.net/
Thor: http://www.bromeon.ch/libraries/thor/

FRex

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Re: SFML featured in...
« Reply #6 on: February 26, 2019, 01:49:43 am »
Finnish YouTuber Bisqwit used SFML in two recent videos:



ZipSavings, script to count rar/7z/zip savings: https://goo.gl/vvBj5M
LuaConsole: https://goo.gl/X4kRUk
FoxRaycaster: https://goo.gl/27nVS8
Small Games - Heart, Routing and Snek: https://goo.gl/15ZGWE https://goo.gl/k5gwWD https://goo.gl/4nKPnT
Botes - a notes app in Pascal: https://goo.gl/bzTqsi