This "framework" is really powerful, complete and yet it gives absolute freedoom to prototype & design tasks.
The worst part is the building. Lots of hours trying to setup the 5 build scenarios, and still solving problems.
Don't know if it's technically possible to make a source code upload, to the SFML server, wait for 5 minutes and then the sml-dev site offers you the 5 binaries ready to download.
Additional : Upload the source code, a RAR/ZIP with your data files (API need a Resource class manager), ..wait for the server to build and download the binaries and publish your game.
The registered user on the SFML site, just upload the source code! No deep Cmake/Shell/Dependencies/Preprocessor knowledge needed.
Offcourse, limited only to source code using straight and official SFML classes and API, no user-custom extended stuff.
This could help raising SFML popularity, just a few knowledge of a programming language and the API, having your game build in the main 5 platforms with no effort.
Is this a good idea?